![]() ![]() ⦁ Road to Customs: Always open Woods Extraction PointsĬliff Descent: Always open, but you need to have a Red Rebel Ice Pick in your melee slot and Paracord in your inventory, as well as not having an armored vest on. ⦁ Ruined Road: Always open, and adjacent to the “tunnel” PMC extraction. ⦁ Tunnel: Always open, this is adjacent to the scav “ruined road” Extraction, be careful ⦁ Rock Passage: Green flares when it is open ⦁ CCP Temporary: Searchlight on when open ⦁ Scav Camp: always available, but requires both a Scav and a PMC to extract at the same time. ⦁ Railway Exfil: Always available, also referred to as the North-West exit ⦁ Emercom Checkpoint: always available, also referred to as the South-East exit The power station switch needs to be on, then you must flush the toilet in Burger Spot, and use the Object 11SR Keycard. ⦁ Saferoom Exfil: Always available, but single-use. ⦁ Power Station: Single-Use and costs 3k Roubles per player, fitting a max of 4 players ⦁ Hole in Fence: Always open but requires you not to have a backpack equipped Also, both of the main extractions (north-west and south-east) get camped pretty often and require a decent amount of caution when approaching. Interchange is a large map but only has a few Extraction options. ⦁ Gate 3: Always open Interchange Extraction Points ![]() ⦁ Gate 0: Always open but requires the Factory Exit Key ⦁ Cellars: Always open but requires the Factory Exit Key ⦁ RUAF Roadblock: open if the spotlight is on Factory Extraction Pointsįactory is a small map with few extractions, Gate 3 is almost guaranteed to be available but especially as a Scav you should double-check if you have Office Window or not. ⦁ Old Gas Station: will have a green flare in the parking lot if open ⦁ Trailer Park Workers’ Shack: Always open ⦁ Dorms V-Ex: Single-use, requires 7K Roubles per player and fits up to 4 players ⦁ Smuggler’s Boat: Campfire will be lit if open ![]() Customs Extraction PointsĬustoms has a stunning number of extractions, always double-tap O at the beginning of a raid to see which ones are available to you. Also, since it can be very difficult to find some of these extractions, I’ve included a community-made map of each game map. I’m going to be covering each extraction point, as well as whether they’re available to a scav or PMC, and if they have additional requirements. The extraction points available to you during a raid are randomly selected each game from a pool that depends on the map you’re playing on, and if you’re playing as a Scav or a PMC. Some extractions are always available, some of them are time-limited, and some have additional requirements ranging from paying cash to activating a switch elsewhere on the map. Nothing’s worse than crawling your way to an unfamiliar extraction and realizing it requires you to pay Roubles or to drop your backpack loaded with loot. The Factory Emergency Key is obtainable from the Scout quest.It doesn’t matter how great your raid is, how many fights you win or how much loot you have in a pack if you can’t extract. Accessibility - Players must activate the lever inside Wharehouse 4 and have the Factory Emergency Key.Accessibility - Green flares must be present before players can extract using this location.Accessibility - Searchlight needs to be on before players can extract using the point.Your Scav karma may lower or raise this fee. ![]() Accessibility - Players need to have 5k Roubles, and up to 4 players can extract, but only if a Black SUV is present.Accessibility - The campfire at the Smuggler's Boat must be lit before PMCs can extract.Two Extracts are located in the northern part of the map, while the rest are to the immediate south. The following are Extract points PMC characters (USEC or Bears) can only use. All Escape From Tarkov PMC Extraction Points on Customs map ![]()
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